Visit for the latest stable release for Windows, macOS and Ubuntu. That Warzone 2100 is also working on BSD. Proprietary technologies have been replaced with open-source counterparts.Ĭurrently, the supported platforms are Linux, Windows, and macOS. State of the gameĪfter the liberation of the Warzone 2100 source-code on December 6th, 2004, all The source for the game under the terms of the GNU GPL, including everythingīut the music and in-game video sequences, which were released later. In 2004 Eidos, in collaboration with Pumpkin Studios, decided to release ![]() Ground-breaking and innovative 3D real-time strategy game. Warzone 2100, released in 1999 and developed by Pumpkin Studios, is a Homepage of the Warzone 2100 Project Origins Update vcpkg commit in get-dependencies_win.ps1 Update vcpkg commit in configure_mac.cmakeĪdd support for bidirectional text using fribidi Windows: Update builds to Visual Studio 2019 Warzone 2100, I have the honour to release you from any license unclarities. Move ska_sort to lib/ivis_opengl/3rdparty Make profiling scopes a complete no-op when profiling is disabled Use SNAP_USER_COMMON for data & config ( #3160 ) eslintrc.json: Add overrides for JSON filesĮxclude external stuff from Github's language statistics.Īdd classic terrain_overrides submodule & package Set editorconfig indent_style to tab for c,h,cpp,hpp files Refactor camera radar jump to remove OBJ_TARGET Update vcpkg sdl2 overlay-port to 2.26.5 + patchįix: Faction blderik models should reference the appropriate animation modelĮxpand addStructure() and changePlayerColour() functions ( #3202 )Īdd flathub::manifest custom entry to appdata.xmlįix "Unit Destroyed" audio not playing properly ( #3336 )įix: loadSaveStructure2 production run invalid template handling ![]() Please reboot manually.Past-due b804a5e2aa Fix: loadSaveStructure2 production run invalid template handling
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